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Other Worlds. When Worldbuilding and Roleplay Feed Speculation

机译:其他世界。当Worldbuilding和Roleplay Feed投机时

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摘要

Games inherently deal with exploring alternative worlds. Worlds where players can experience other roles and have in-game, first-hand experiences by suspending our disbelief. This chapter digs into those features and peculiarities that make games and game design such good spaces where to imagine alternative pasts, presents, and futures for triggering reflection and imagining possibilities. Being situated in the trend of future-oriented design practices, where fictional worlds, what-ifs, and their surroundings nurture design, the reasoning frames the game' worldbuilding activity and its potentialities in terms of envisioning and speculation from a twofold perspective —that of players and game designers. In doing so, it investigates the peculiar traits that make this practice compelling, challenging, and fruitful for feeding innovation. Relying on which features and strategies can games embed reflections on the complex challenges we are facing today, will face tomorrow, or in the long run? How can the game design activity stimulate designers towards more aware, responsible, inclusive and diversity-oriented processes of envisioning, speculation, creation?
机译:游戏本质上是在探索另类世界。通过暂停我们的怀疑,玩家可以体验其他角色并拥有游戏中的第一手经验。本章将深入探讨那些使游戏和游戏设计成为一个很好的空间的特征和特性,在这里可以想象替代性的过去,现在和未来,从而引发反思和想象可能性。处于虚构世界,假设场景及其周围环境孕育设计的面向未来设计实践的趋势中,推理从双重角度(从构想和推测的角度)构架了游戏的世界构建活动及其潜力。玩家和游戏设计师。在此过程中,它研究了使该实践引人注目的,具有挑战性且富有成果的创新特质。依靠游戏的哪些功能和策略,我们可以反思我们今天,将来或从长远来看将面临的复杂挑战?游戏设计活动如何激发设计师朝着更了解,负责,包容和面向多元化的构想,投机,创造过程发展?

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