【24h】

A Comparative Usability Analysis of Handheld Game Consoles

机译:手持游戏机的比较可用性分析

获取原文

摘要

A handheld game console is a small and portable video game console with a built-in screen, game controls and speakers. Playing a handheld game console involves multiple operations and buttons. The usability of game consoles is influenced by users' expertise and skills. In this study, we mainly focused on testing the usability of products instead of video games and we adopted three variables from Leventhal and Barnes' usability model (reference) to analyze two game consoles (Switch and 3DS-LL) on three variables: task match, the ease of learning, and the ease of use. We recruited novice users and compared the usability of the two-handle mode and single-handle mode of Switch, and of Switch and 3DS-LL. Finally, we raised some suggestions for the design of handheld game consoles regarding usability.
机译:掌上游戏机是带有内置屏幕,游戏控件和扬声器的小型便携式视频游戏机。玩掌上游戏机涉及多个操作和按钮。游戏机的可用性受用户的专业知识和技能影响。在这项研究中,我们主要侧重于测试产品的可用性而不是视频游戏,并且我们采用了Leventhal和Barnes的可用性模型(参考)中的三个变量来分析三个变量上的两个游戏机(Switch和3DS-LL):任务匹配,易学性和易用性。我们招募了新手用户,并比较了Switch以及Switch和3DS-LL的双手柄模式和单手柄模式的可用性。最后,我们针对手持游戏机的可用性提出了一些建议。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号