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Game Data Analytics using Descriptive and Predictive Mining

机译:使用描述性和预测性挖掘的游戏数据分析

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The game industry is an industry that includes game development, marketing, and monetization. However, to be able to enter the game industry is not easy. Game developers must know how the market is going to be able to reap huge profits. By knowing the market situation, game developers can also determine whether the games made are in accordance with market conditions. Getting this information is not easy, especially for small game studios. In this research, we made a new application to find knowledge about games that are and will be trending. We used data mining is used to obtain this information. Data mining uses data from the Steam API to do clustering using the Hierarchical K-Means method and predictive using the Multiple Linear Regression method. The use of the Hierarchical K-Means method produces 3 clusters for the game's popularity level. The use of the Multiple Linear Regression method produces predictions of the game's popularity in the future. This new system will be able to help indie game studios to be able to obtain information about the condition of the gaming market thereby increasing the benefits that can be obtained.
机译:游戏行业是一个包括游戏开发,营销和货币化的行业。但是,要进入游戏行业并不容易。游戏开发商必须知道市场将如何获得巨额利润。通过了解市场状况,游戏开发人员还可以确定制作的游戏是否符合市场条件。获得这些信息并不容易,尤其是对于小型游戏工作室而言。在这项研究中,我们提供了一个新的应用程序来查找有关流行趋势和即将流行的游戏的知识。我们使用数据挖掘来获取此信息。数据挖掘使用来自Steam API的数据使用层次K-Means方法进行聚类,并使用多重线性回归方法进行预测。使用Hierarchical K-Means(分层K均值)方法可为游戏的受欢迎程度生成3个类。使用多元线性回归方法可以预测未来游戏的受欢迎程度。这个新系统将能够帮助独立游戏工作室获得有关游戏市场状况的信息,从而增加可获得的收益。

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