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Information Requirements for Virtual Environments to Study Human-Building Interactions during Active Shooter Incidents

机译:虚拟环境的信息要求,以研究主动射手事件期间的人与建筑互动

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Active shooter incidents present an increasing American homeland security threat to public safety and human life. Several municipal law enforcement agencies have released building design guidelines intended to offer increased resilience and resistance to potential attacks. However, these design recommendations mainly focus on terrorist attacks, prioritizing the enhancement of building security, whereas their impact on safety during active shooter incidents, and corresponding human-building interactions (HBIs) that influence the outcomes (response performance), remain unclear. To respond to this research gap, virtual reality, with its ability to manipulate environmental variables and scenarios while providing safe non-invasive environments, could be a promising method to conduct human-subject studies in the context of active shooter incidents. In this paper, we identify the requirements for developing virtual environments that represent active shooter incidents in buildings to study HBIs and their impacts on the response performance. Key components constituting virtual environments were considered and presented. These include: (1) what types of buildings should be modeled in virtual environments; (2) how to select protective building design recommendations for active shooter incidents and model them in virtual environments; (3) what types of adversary and crowd behavior should be modeled; and (4) what types of interactions among participants, buildings, adversaries, and crowds should be included in virtual environments. Findings on the above key components were summarized to provide recommendations for future research directions.
机译:主动射手事件对公共安全和人类生命构成了越来越大的美国国土安全威胁。一些市政执法机构发布了建筑设计指南,旨在提供增强的抵御能力和抵抗潜在攻击的能力。但是,这些设计建议主要针对恐怖袭击,优先加强建筑物的安全性,而在主动射手事件以及对结果(响应性能)产生影响的相应的人与建筑物交互作用(HBI)期间,它们对安全的影响尚不清楚。为了弥补这一研究空白,虚拟现实具有操纵环境变量和场景的能力,同时提供安全的非侵入性环境,可能是在主动射手事件的背景下进行人与人研究的一种有前途的方法。在本文中,我们确定了开发虚拟环境的要求,这些虚拟环境代表建筑物中的主动射手事件,以研究HBI及其对响应性能的影响。考虑并介绍了构成虚拟环境的关键组件。其中包括:(1)在虚拟环境中应该对哪些类型的建筑物进行建模; (2)如何为主动射手事件选择保护性建筑设计建议,并在虚拟环境中对它们进行建模; (3)应该模拟哪些类型的对手和人群行为; (4)虚拟环境中应包括参与者,建筑物,对手和人群之间的哪种类型的交互。总结了以上关键组成部分的发现,为以后的研究方向提供了建议。

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