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Hardware accelerator for self adaptive augmented reality systems

机译:用于自适应增强现实系统的硬件加速器

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The emergency of multimedia applications particularly in mobile embedded systems puts new challenges for the design of such systems. The major difficulty is the embedded system's reduced energy and computational resources that must be carefully used to execute complex application often in unpredictable environments. So the system architecture must be energy efficient and flexible enough to adapt resources to application requirements to manage the environment architectures and mobile's constraints. The augmented reality is a very promising 3D embedded multimedia application. It's based on the addition of specific 3D's animations on a video flow. In this paper, we describe our concept of flexible architecture and we give implementation results based on Pixel Shader Accelerator. This is the first step of the project and we compare various hardware and software implementation.
机译:尤其是移动嵌入式系统中的多媒体应用的紧急情况对这种系统的设计产生了新的挑战。主要困难是嵌入式系统的减少能量和计算资源,必须仔细地用于经常在不可预测的环境中执行复杂的应用程序。因此,系统架构必须是能量高效且足够灵活,以适应资源以管理环境架构和移动的约束。增强现实是一个非常有前途的3D嵌入式多媒体应用程序。它基于在视频流上添加特定的3D动画。在本文中,我们描述了我们灵活架构的概念,我们基于像素着色器加速器提供了实现结果。这是项目的第一步,我们比较各种硬件和软件实现。

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