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Influence of virtual environment complexity on motor learning in typically developing children and children with cerebral palsy

机译:虚拟环境复杂性对典型发育中的儿童和脑瘫儿童的运动学习的影响

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Motion-controlled video games in virtual environments (VEs) are physical therapy interventions for motor skill learning in children with neuromotor conditions, such as cerebral palsy. Many VEs feature complex audiovisuals designed to motivate and engage children in repetitive use; however, the value of these enhancements remains unclear. The purpose of this study was to examine the effect of a simple versus a complex VE on motor learning of a novel balance task in typically developing (TD) children and children with cerebral palsy (CP). In addition, we explored the relationship between children’s motivation, engagement and their motor learning outcomes in each VE. Twenty-seven TD children and 6 children with hemiplegic or diplegic CP participated. Participants were randomized to practice the same novel postural control task in either a simple or a complex flat-screen display VE. Motor learning was measured by an error metric per trial. Following 40 acquisition trials, children completed motivation (Intrinsic Motivation Inventory) and engagement (User Engagement Scale) measures. They returned 2–7 days later for retention and transfer tests. Children with CP had significantly greater performance errors as compared to TD children at all sessions; however, there was no difference in performance between simple and complex VE conditions at any session, nor were there any differences in engagement or motivation between conditions or groups. Lower self-reported motivation was associated with greater performance error at retention and transfer in all participants. Study results provide no evidence for an effect of VE audiovisual complexity on children’s motor learning or affective state.
机译:虚拟环境(VEs)中的运动控制视频游戏是对患有神经运动疾病(例如脑瘫)的儿童进行运动技能学习的物理疗法。许多VE具有复杂的视听效果,旨在激励和吸引儿童进行重复使用。但是,这些增强功能的价值仍然不清楚。这项研究的目的是研究在典型的发育中(TD)儿童和脑性瘫痪(CP)儿童中,简单VE与复杂VE对新型平衡任务的运动学习的影响。此外,我们探索了每个VE中儿童的动机,参与度和他们的运动学习结果之间的关系。 27名TD儿童和6名偏瘫或双肢CP儿童参加了研究。参与者被随机分配在简单或复杂的平面显示器VE中执行相同的新颖姿势控制任务。通过每次试验的误差度量来测量运动学习。在进行了40次习得试验之后,孩子们完成了动机(内在动机清单)和敬业度(用户参与量表)措施。他们在2-7天后返回进行保留和转移测试。与TD儿童相比,CP儿童在所有疗程中的表现错误均明显更大。但是,在任何会议中,简单和复杂的VE条件之间的表现都没有差异,条件或组之间的参与或动机上也没有差异。自我报告的动机降低与所有参与者在保留和转移方面的更大表现错误有关。研究结果没有提供证据表明VE视听复杂性对儿童的运动学习或情感状态有影响。

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