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A comparison of virtual reality and active video game usage, attitudes and learning needs among therapists in Canada and the US

机译:加拿大和美国的治疗师对虚拟现实和主动视频游戏的使用,态度和学习需求的比较

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Differences in health care funding and policies between the United States and Canada may influence uptake of and attitudes towards virtual reality (VR) and active video gaming (AVG) systems by physical (PTs) and occupational therapists (OTs) in each country. The purpose of this study was to undertake a cross-country comparison of VR/AVG uptake to inform the content of educational interventions designed to promote implementation of these technologies into practice. A cross-sectional online survey that included the Assessing Determinants of Prospective Take-up of Virtual Reality (version 2; ADOPT-VR2) Instrument was conducted in 2014-2015 (Canada) and replicated in 2017-2018 (US). Recruitment took place via convenience and snowball sampling, using email, social media and newsletter postings. Therapists in the US reported greater past experience with, current use of, and intention to use VR/AVGs than did those in Canada. They also rated facilitators more positively and barriers less negatively. Use of customized VR systems was low, with specific system prevalence differing between countries. The most frequently used AVG systems, populations and settings of use, functional goals, predictors of use, learning needs and preferred forms of support were similar between countries. These similarities support the generalizability of educational interventions for both countries. Materials to be developed will focus on non-customized AVG systems. Subsequent work will examine how uptake relates to country-specific health care funding and policies, probe differences in learning needs between therapists with experience using customized versus non-customized VR/AVG systems, and extend the survey to other countries where VR/AVG use is prevalent.
机译:美国和加拿大之间的医疗保健资金和政策的差异可能会影响每个国家的身体(PTS)和职业治疗师(PTS)对虚拟现实(VR)和活跃的视频游戏(AVG)系统的影响和态度。本研究的目的是承担VR / AVG摄取的跨国比较,以告知旨在促进这些技术实施的教育干预措施的内容。横断面在线调查包括评估虚拟现实的预期措施(第2版;采用VR2)仪器的评估决定因素于2014-2015(加拿大)并在2017 - 2018年(美国)复制。通过便利和雪球采样进行招聘,使用电子邮件,社交媒体和时事通讯帖子进行。美国治疗师报告了更多的过去的经验,目前使用和使用VR / AVG而不是加拿大的经验。它们也更积极地归类为促进者,障碍较少。使用定制的VR系统低,各国之间具有特定的系统普遍性。各国之间,最常用的AVG系统,群体和使用环境,功能目标,使用,学习需求以及首选的支持形式。这些相似之处支持两国教育干预措施的普遍性。要开发的材料将专注于非定制的AVG系统。随后的工作将审查采取国家特定的医疗资金和政策的接受情况,使用定制与非定制VR / AVG系统的经验的治疗师之间的学习需求的探讨差异,并将调查扩展到VR / AVG使用的其他国家流行。

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