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Dynamic Texture Synthesis By Incorporating Long-range Spatial and Temporal Correlations

机译:通过掺入远程空间和时间相关性的动态纹理综合

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The main challenge of dynamic texture synthesis lies in how to maintain spatial and temporal consistency in synthesized videos. The major drawback of existing dynamic texture synthesis models comes from poor treatment of the long-range texture correlation and motion information. To address this problem, we incorporate a new loss term, called the Shifted Gram loss, to capture the structural and long-range correlation of the reference texture video. Furthermore, we introduce a frame sampling strategy to exploit long-period motion across multiple frames. With these two new techniques, the application scope of existing texture synthesis models can be extended. That is, they can synthesize not only homogeneous but also structured dynamic texture patterns. Thorough experimental results are provided to demonstrate that our proposed dynamic texture synthesis model offers state-of-the-art visual performance.
机译:动态纹理综合的主要挑战在于如何在合成视频中维持空间和时间一致性。 现有动态纹理合成模型的主要缺点来自治疗远程纹理相关性和运动信息的差。 为了解决这个问题,我们纳入了一个名为Divelsed Gram损耗的新损失项,以捕获参考纹理视频的结构和远程相关性。 此外,我们介绍帧采样策略,以利用多个帧的长期运动。 利用这两种新技术,可以扩展现有纹理合成模型的应用范围。 也就是说,它们不仅可以合成均匀而且结构化的动态纹理模式。 提供了彻底的实验结果,以证明我们所提出的动态纹理合成模型提供最先进的视觉性能。

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