首页> 外文会议>Audio Engineering Society international convention >Stationary Music from Users' Viewpoint in VR Applications
【24h】

Stationary Music from Users' Viewpoint in VR Applications

机译:从VR应用程序的用户角度看固定音乐

获取原文

摘要

The ultimate goal in virtual reality (VR) is to achieve complete immersion in terms of audio and video, where background music is typically included to keep users absorbed in a game or 360-video content. This paper explores a multichannel loudspeaker configuration to anchor the background music to the user's viewpoint in VR. To that end, an evenly-spaced octagonal loudspeaker configuration is implemented in order to anchor the background music using head tracking data. The real-time panning is achieved through Vector-Base Amplitude Panning (VBAP). This paper also describes a demo interface built using the Oculus Rift in Unity and Max/MSP, as proof of concept.
机译:虚拟现实(VR)的最终目标是实现音频和视频的完全沉浸,其中通常包括背景音乐以使用户沉迷于游戏或360视频内容。本文探讨了一种多声道扬声器配置,以将背景音乐锚定到VR中用户的视点。为此,实施了均匀间隔的八角形扬声器配置,以便使用头部跟踪数据来锚定背景音乐。实时平移是通过基于矢量的幅度平移(VBAP)实现的。本文还描述了使用Unity和Max / MSP中的Oculus Rift构建的演示界面,作为概念证明。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号