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Practical Recording Techniques for Music Production with Six-Degrees of Freedom Virtual Reality

机译:具有六个自由度虚拟现实的音乐制作实用录音技术

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This paper presents practical spatial audio recording techniques for capturing live music performances for reproduction in a six-degrees of freedom (6DOF) virtual reality (VR) framework. The end-goal is to give the listener the ability to move close to or even around musical sources with a high degree of plausibility to match the visuals. The recording workflow facilitates three major rendering schemes - object-based using spot microphones and diffuse field capture microphone arrays, Ambisonics with multiple-placed sound-field microphones and hybrid approaches that utilise the prior two methods. The work is presented as a case-study where a jazz ensemble is recorded at Studio 3 of Abbey Road Studios London using the proposed techniques.
机译:本文提出了实用的空间音频录制技术,用于捕获现场音乐表演,以便在六自由度(6DOF)虚拟现实(VR)框架中进行再现。最终目标是使听众能够以很高的真实度与音乐源接近或什至在音乐源周围移动,以匹配视觉效果。录音工作流程促进了三种主要的渲染方案-使用点传声器和扩散场捕获传声器阵列的基于对象的技术,具有多个放置声场传声器的Ambisonics以及利用前两种方法的混合方法。该作品以案例研究的形式呈现,其中使用建议的技术在伦敦Abbey Road Studios的Studio 3中录制了爵士乐合奏。

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