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Text to Game Characterization: A Starting Point for Generative Adversarial Video Composition

机译:博弈表征文本:生成对抗视频组成的起点

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Recently, image generation using GAN is emerging as a new solution for unsupervised learning. However, a solution of generating data that have complex correlations such as video remain unclear. This paper proposes a generative adversarial network (GAN) for video generation. The proposed model can capture spatio-temporal dependency of a given data distribution by untangling a video using the temporal attention of natural languages and their associated spatial properties. The authors have experimented with GAN learning from the perspective of a GAN model to analyze the associated issues when compared to the baseline, and have attempted to find breakthroughs for providing a bridge for future research.
机译:最近,使用GaN的图像生成是作为无监督学习的新解决方案。然而,生成具有复杂相关性的数据的解决方案仍不清楚。本文提出了一种用于视频生成的生成对抗性网络(GAN)。所提出的模型可以通过使用自然语言的时间关注的视频及其相关的空间属性来捕获给定数据分布的时空依赖。作者从GaN模型的角度进行了GaN学习,以分析与基线相比的相关问题,并试图找到为未来研究提供桥梁的突破。

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