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User-Generated Accessibility in Virtual World Games

机译:虚拟世界游戏中用户生成的辅助功能

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摘要

Video games as an entertainment venue and business category continue to grow rapidly. Despite their increasing cultural relevance there is little discussion about the experience of video game players with disabilities, especially in virtual world games. There are, however, examples of games with very successful players with a wide variety of disabilities. One such virtual world video game is Blizzard Entertainment's World of Warcraft. The user interface design and approach of World of Warcraft serves as an example of one way play can be opened to a wide variety of payer abilities while also enhancing the play of all users. Additionally, the application of the principles of Universal Design for Learning offer a method by which game designers can consider accessibility in the design of user interfaces and by which game researchers can evaluate the accessibility of interfaces.
机译:视频游戏作为娱乐场地和商业类别继续迅速增长。尽管他们提高了文化相关性,但对残疾人的视频游戏运动员的经验几乎没有讨论,特别是在虚拟世界游戏中。然而,有一个非常成功的球员的游戏的例子,具有各种各样的残疾。一个这样的虚拟世界视频游戏是暴雪娱乐的魔兽世界。魔兽世界的用户界面设计和方法是作为一种方式播放的示例,可以打开各种各样的付款能力,同时还增强了所有用户的播放。此外,普遍设计的原理用于学习的方法提供游戏设计人员在用户界面设计中可以考虑可访问性的方法,以及游戏研究人员可以评估接口的可访问性。

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