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Real-time free-viewpoint DIBR for large-size 3DLED

机译:实时自由视点DIBR用于大尺寸3DLED

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Three-dimensional (3D) display technologies make great progress in recent years, and lenticular array based 3D display is a relatively mature technology, which most likely to commercial. In naked-eye-3D display, the screen size is one of the most important factors that affect the viewing experience. In order to construct a large-size naked-eye-3D display system, the LED display is used. However, the pixel misalignment is an inherent defect of the LED screen, which will influences the rendering quality. To address this issue, an efficient image synthesis algorithm is proposed. The Texture-Plus-Depth(T+D) format is chosen for the display content, and the modified Depth Image Based Rendering (DIBR) method is proposed to synthesize new views. In order to achieve realtime, the whole algorithm is implemented on GPU. With the state-of-the-art hardware and the efficient algorithm, a naked-eye-3D display system with a LED screen size of 6m x 1.8m is achieved. Experiment shows that the algorithm can process the 43-view 3D video with 4K x 2K resolution in real time on GPU, and vivid 3D experience is perceived.
机译:近年来,三维(3D)显示技术取得了长足的进步,基于光栅阵列的3D显示是一种相对成熟的技术,最有可能实现商业化。在裸眼3D显示中,屏幕尺寸是影响观看体验的最重要因素之一。为了构建大尺寸的裸眼3D显示系统,使用了LED显示器。但是,像素未对准是LED屏幕的固有缺陷,它将影响渲染质量。为了解决这个问题,提出了一种有效的图像合成算法。选择“纹理加深度”(T + D)格式作为显示内容,并提出了改进的基于深度图像的渲染(DIBR)方法来合成新视图。为了实现实时性,整个算法都在GPU上实现。借助最先进的硬件和高效的算法,可实现LED屏幕尺寸为6m x 1.8m的3D裸眼显示系统。实验表明,该算法可以在GPU上实时处理4K x 2K分辨率的43视点3D视频,并具有生动的3D体验。

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