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User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games

机译:面向用户的设计推测以及台式角色扮演游戏的手臂可穿戴设备的含义

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Augmenting table-top role-playing games (TTRPG) with computers is an extensive research area. Nevertheless, wearable devices were not considered a part of TTRPG before. Previous studies speculate that wearables may be valuable additions for games by altering many aspects some of which can address TTRPG such as character identification. Still, we did not encounter a player oriented exploratory study which suggests possible utilization ways for these devices. Therefore, we organized a participatory design workshop with 25 participants aiming at eliciting ideas from users to produce design knowledge about the interaction techniques, actions, visual properties and the GM's role. We also wanted to understand users' overall reactions to the idea of wearables in TTRPG. The workshop resulted in 5 conceptual device designs which led to design implications that can guide designers in this unexplored area. Moreover, we proposed a speculative arm-worn device drawing upon these implications.
机译:用计算机增强台式角色扮演游戏(TTRPG)是一个广泛的研究领域。尽管如此,可穿戴设备之前并未被视为TTRPG的一部分。先前的研究推测可穿戴设备可能会通过改变许多方面(例如,角色识别)解决TTRPG的问题,从而成为游戏的宝贵补充。尽管如此,我们仍未遇到面向玩家的探索性研究,该研究表明这些设备可能的利用方式。因此,我们组织了一个由25名参与者组成的参与性设计研讨会,目的是从用户那里汲取灵感,以产生有关交互技术,动作,视觉特性和GM角色的设计知识。我们还想了解用户对TTRPG中可穿戴设备想法的总体反应。研讨会得出了5种概念性的设备设计,这些设计对设计产生了影响,可以指导设计人员进入这一尚未探索的领域。此外,我们基于这些含义提出了一种投机性的臂戴式设备。

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