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“The Mystery of the Raddlesham Mumps”: a Case Study for Combined Storytelling in a Theatre Play and Virtual Reality

机译:“Raddledleham腮腺炎的神秘”:戏剧戏剧和虚拟现实中讲故事的案例研究

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“The Mystery of the Raddlesham Mumps” is a poem by Murray Lachlan Young, aimed at both children and adults. This poem has been adapted as a theatre play with a short prequel as a Virtual Reality (VR) / tablet app. We used this unique combination to explore the potential interaction between these different media elements for the level of “pres-ence” and “immersion” in the story (i.e. the level to which one can imagine oneself within the story at the expense of the sense of physical time and space). The theatre audience had the opportunity to play the VR / tablet app in the foyer before the performance started. After the performance, a questionnaire measured participants' level of immersion and presence in the theatre play and their enjoyment of both play and app. The results showed that people of all ages interacted with and liked the app. Ratings for the play were also high and did not depend on prior engagement with the app. However, the play was liked more by adults than children, and the reverse was true for the app, suggesting a potential generation shift in multimedia story telling.
机译:“Raddledleham腮腺炎的神秘”是Murray Lachlan Young的一首诗,针对儿童和成年人。这首诗一直适用于剧院,用简短的前传作为虚拟现实(VR)/平板电脑应用程序。我们使用这种独特的组合来探索这些不同媒体元素之间的潜在互动,为故事中的“Pres-ence”和“沉浸”(即,人们可以以牺牲某种意义地想象在故事中的水平)物理时间和空间)。剧院观众有机会在绩效开始之前在门厅中播放VR /平板电脑应用程序。绩效后,调查问卷测量参与者的沉浸程度和在剧院戏剧中的存在及其享受戏剧和应用。结果表明,所有年龄段的人都与之互动并喜欢该应用程序。游戏的评级也很高,并没有依赖于与应用程序的前进。然而,这场比赛被成年人更喜欢,而不是孩子,这是对这个应用程序的逆转,这表明多媒体故事讲述的潜在的发电。

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