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Evaluation of approaching-strategies of temporarily required virtual assistants in immersive environments

机译:评估沉浸式环境中临时需要的虚拟助手的接近策略

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Embodied, virtual agents provide users assistance in agent-based support systems. To this end, two closely linked factors have to be considered for the agents' behavioral design: their presence time (PT), i.e., the time in which the agents are visible, and the approaching time (AT), i.e., the time span between the user's calling for an agent and the agent's actual availability. This work focuses on human-like assistants that are embedded in immersive scenes but that are required only temporarily. To the best of our knowledge, guidelines for a suitable trade-off between PT and AT of these assistants do not yet exist. We address this gap by presenting the results of a controlled within-subjects study in a CAVE. While keeping a low PT so that the agent is not perceived as annoying, three strategies affecting the AT, namely fading, walking, and running, are evaluated by 40 subjects. The results indicate no clear preference for either behavior. Instead, the necessity of a better trade-off between a low AT and an agent's realistic behavior is demonstrated.
机译:具体而言,虚拟代理在基于代理的支持系统中为用户提供帮助。为此,代理商的行为设计必须考虑两个紧密联系的因素:代理商的存在时间(PT)(即代理商可见的时间)和接近时间(AT)(即时间跨度)在用户呼叫座席与座席的实际可用性之间。这项工作着眼于嵌入在沉浸式场景中但只是临时需要的类人助理。据我们所知,尚不存在在这些助手的PT和AT之间进行适当权衡的准则。我们通过在CAVE中提出受控的受试者内部研究的结果来解决这一差距。在保持较低的PT以使代理不会感到烦恼的同时,由40位受试者评估了影响AT的三种策略,即褪色,行走和奔跑。结果表明对这两种行为都没有明确的偏好。取而代之的是,证明了在较低的AT和代理的实际行为之间进行更好权衡的必要性。

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