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Teaching Undergraduate Computer Graphics: Game Design and Implementation Utilizing the OpenGL Library and the Windows API

机译:讲授计算机图形学课程:利用OpenGL库和Windows API进行游戏设计和实现

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The purpose of this study was to explore computer graphics rendering and drawing techniques involved in teaching undergraduate programming of a simple windows-based video game application. The project included the creation of windows; use of a graphical library to draw, display, animate, texture, transform, and rotate graphical primitives; collision detection algorithms; and various other elements of commercial video game design and creation, which included menus, scoring algorithms, and input from the keyboard. The design was an object-oriented/procedural hybrid, utilizing C++, the OpenGL graphical library, and Microsoft's Visual C++ standard for coding and debugging.
机译:这项研究的目的是探索计算机图形渲染和绘图技术,该技术涉及到一个基于Windows的简单视频游戏应用程序的本科编程教学。该项目包括创建窗口。使用图形库绘制,显示,设置动画,纹理,变换和旋转图形基元;碰撞检测算法;以及商业视频游戏设计和创建的其他各种元素,包括菜单,评分算法和键盘输入。该设计是面向对象/过程的混合,利用C ++,OpenGL图形库和Microsoft的Visual C ++标准进行编码和调试。

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