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A game-based learning system to disseminate kanban concept in engineering context: A case study from risk-based inspection project

机译:一个基于游戏的学习系统在工程环境中传播看板概念:来自基于风险的检查项目的案例研究

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Engineering activities (e.g. design, analysis, and assessment) are characterized as knowledge works, which have intangible output/input and processes, as well as invisible work-in-process (WIP). Due to its invisibility, WIP in engineering projects has not received adequate attention, which hinders engineering companies from capturing the challenges associated with WIP management and optimization. The kanban concept has been proven to enable the management and optimization of WIP in the manufacturing industry. This concept has not been prominent in engineering type of activities and projects, due to the belief that it is applicable only to repetitive and physical production. This manuscript proposes the utilization of game-based learning to disseminate the importance of managing and optimizing WIP by applying the kanban concept in engineering projects. A game is developed to serve this purpose. A project related to risk-based inspection (RBI) is selected as the case study for developing the game.
机译:工程活动(例如设计,分析和评估)的特征是知识工程,具有无形的输出/输入和过程以及无形的在制品(WIP)。由于它的不可见性,工程项目中的在制品没有得到足够的重视,这阻碍了工程公司抓住与在制品管理和优化相关的挑战。看板概念已被证明可以在制造业中实现对WIP的管理和优化。由于认为该概念仅适用于重复生产和实物生产,因此在活动和项目的工程类型中并未突出。该手稿提出了利用基于游戏的学习方法,通过在工程项目中应用看板概念来传播管理和优化WIP的重要性。为此,开发了一款游戏。选择了与基于风险的检查(RBI)相关的项目作为开发游戏的案例研究。

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