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Adaptation of orchestration graphs in gamification

机译:游戏化中业务流程图的适应

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The term gamification is a relatively new concept, but the use of games for solving a variety of problems is not a new phenomenon. Gamification is used in many industries such as marketing, politics, health, eniviroment. In education, gamification) is used as a tool to strengthen e-learning systems, motivate students to learn more effectively and engage more in the learning process. Moreover, games provides new insight on learning materials. The concept of orchestration is defined by methods that allow the management of educational activities in such a way that a pedagogical effect is achieved. Orchestration relies on graphs that describe educational scenarios from different viewpoints - structure of activities, pedagogical ideas, workflow. The main aim of the article is to show the possibilities of orchestration graphs as a tool for supporting gameducation.
机译:游戏化是一个相对较新的概念,但是使用游戏来解决各种问题并不是一个新现象。游戏化被用于许多行业,如市场营销,政治,卫生,环保。在教育中,游戏化被用作加强电子学习系统,激励学生更有效地学习以及更多地参与学习过程的工具。此外,游戏为学习材料提供了新的见解。编排的概念由允许以实现教学效果的方式管理教育活动的方法定义。编排依赖于从不同角度描述教育场景的图形-活动的结构,教学思想,工作流。本文的主要目的是展示业务流程图作为支持游戏教学的工具的可能性。

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