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Virtual reality with customized positive stimuli in a cognitive-motor rehabilitation task

机译:在认知运动康复任务中使用定制的积极刺激进行虚拟现实

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Virtual Reality applications for integrated cognitive and motor stroke rehabilitation show promise for providing more comprehensive rehabilitation programs. However, we are still missing evidence on its impact in comparison with standard rehabilitation, particularly in patients with cognitive impairment. Additionally, little is known on how specific stimuli in the virtual environment affect task performance and its consequence on recovery. Here we investigate the impact in stroke recovery of a virtual cognitive-motor task customized with positive stimuli, in comparison to standard rehabilitation. The positive stimuli were images based on individual preferences, and self-selected music (half of the sessions). 13 participants in the subacute stage of stroke, with cognitive and motor deficits, were allocated to one of two groups (VR, Control). Motor and cognitive outcomes were assessed at end of treatment (4–6 weeks) and at a 4-week follow-up. Both groups showed significant improvements over time in functional ability during task performance, but without changes in motor impairment. Cognitive outcomes were modest in both groups. For participants in the VR group, the score in the task was significantly higher in sessions with music. There were no statistical differences between groups at end of treatment and follow-up. The impact of VR therapy was lower than in similar studies with stroke patients without cognitive deficits. This study is a first step towards understanding how VR could be shaped to address the particular needs of this population.
机译:用于集成认知和中风康复的虚拟现实应用程序有望提供更全面的康复计划。但是,与标准康复相比,我们仍然缺乏有关其影响的证据,尤其是在认知障碍患者中。此外,对于虚拟环境中的特定刺激如何影响任务性能及其对恢复的后果知之甚少。在这里,我们与标准康复相比,研究了使用积极刺激定制的虚拟认知运动任务对卒中恢复的影响。积极的刺激是基于个人喜好和自我选择的音乐(会议的一半)的图像。将具有认知和运动缺陷的中风亚急性期的13名参与者分配到两组(VR,对照组)之一。在治疗结束时(4-6周)和4周的随访中评估运动和认知结局。两组在任务执行过程中均显示出随着时间推移功能能力的显着改善,但运动障碍无变化。两组的认知结果均中等。对于虚拟现实小组的参与者,在音乐比赛中,该任务的得分明显更高。治疗结束和随访时各组之间无统计学差异。对于没有认知缺陷的中风患者,VR治疗的影响要低于类似研究。这项研究是了解如何塑造VR以解决该人群特殊需求的第一步。

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