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Performance Modeling of In Situ Rendering

机译:原位渲染的性能建模

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摘要

With the push to exascale, in situ visualization and analysis will continue to play an important role in high performance computing. Tightly coupling in situ visualization with simulations constrains resources for both, and these constraints force a complex balance of trade-offs. A performance model that provides an a priori answer for the cost of using an in situ approach for a given task would assist in managing the trade-offs between simulation and visualization resources. In this work, we present new statistical performance models, based on algorithmic complexity, that accurately predict the run-time cost of a set of representative rendering algorithms, an essential in situ visualization task. To train and validate the models, we conduct a performance study of an MPI+X rendering infrastructure used in situ with three HPC simulation applications. We then explore feasibility issues using the model for selected in situ rendering questions.
机译:随着百亿美元级应用的推动,原位可视化和分析将继续在高性能计算中发挥重要作用。将原位可视化与仿真紧密结合在一起会限制两者的资源,并且这些约束迫使需要权衡复杂的平衡。为给定任务使用就地方法的成本提供先验答案的性能模型将有助于管理仿真和可视化资源之间的折衷。在这项工作中,我们基于算法的复杂性提出了新的统计性能模型,该模型可以准确地预测一组代表性渲染算法的运行时成本,这是必不可少的原位可视化任务。为了训练和验证模型,我们对MPI + X渲染基础结构和三个HPC仿真应用程序进行了现场性能研究。然后,我们使用模型针对选定的原位渲染问题探索可行性问题。

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