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Priority-based real-time stream coding over multi-channel under sliding window erasures

机译:滑动窗口擦除下基于优先级的多通道实时流编码

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Multi-channel technology can be used to provide higher transmission ability to the bandwidth-intensive and delay-sensitive real-time streams. However, traditional channel capacity theories and coding schemes are seldom designed for the real-time streams with strict delay constraint, especially when multiple channels are used. This paper considers a real-time stream system, where real-time messages with different importance should be transmitted through several packet erasure channels, and be decoded by the receiver within a fixed delay. We introduce the concepts of Symmetric Real-time (SR) stream and Asymmetric Real-time (AR) stream according to the stream characteristics. The multi-channel transmission capacities are derived for SR and AR streams under sliding window erasures, which can be used to guide the design of efficient real-time stream coding approaches. A Maximum Equilibrium Intra-session Code (MEIC) is presented for SR and AR streams, and is shown asymptotically able to achieve the corresponding transmission capacities. Finally, the performance of MEIC is verified by simulations.
机译:多通道技术可用于为带宽密集型和延迟敏感的实时流提供更高的传输能力。但是,传统的频道容量理论和编码方案很少设计用于严格延迟约束的实时流,尤其是在使用多个通道时。本文考虑了实时流系统,其中应通过多个分组擦除通道传输不同重要性的实时消息,并且由接收器在固定延迟内解码。我们根据流特征介绍对称实时(SR)流和非对称实时(AR)流的概念。用于滑动窗擦除下的SR和AR流导出多通道传输容量,其可用于指导有效的实时流编码方法的设计。为SR和AR流呈现最大均衡内部码(MEIC),并显示渐近能够实现相应的传输容量。最后,通过模拟验证了MEIC的性能。

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