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Pricing game of celebrities in sponsored viral marketing in online social networks with a greedy advertising platform

机译:带有贪婪广告平台的在线社交网络中赞助病毒式营销中的名人定价游戏

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While the influence maximization problem (IMP) which studies how to trigger a large cascade in Online Social Networks (OSNs) by properly selecting seed nodes has been extensively studied in the past decade, one important and practical issue on how these seed nodes or celebrities will get paid for promoting cascades is seldom addressed. In order to get selected by the advertising platform and to maximize his/her own utility, it is natural for each celebrity to determine his/her price of promoting cascades based on other celebrities' decisions and his/her power of influence. In this paper, we formulate the problem of determining prices by celebrities as a pricing game, with celebrities as players. We show that celebrity selection by the advertising platform is NP-hard, and assume that the advertising platform will adopt the simple greedy algorithm that is widely used in IMP. Under this assumption, we study the pure Nash equilibrium of the pricing game among celebrities. In particular, we prove that while equilibrium exists and is unique when there are only two or three players, the equilibrium is not guaranteed to exist in cases of four or more players.
机译:尽管过去十年中已经广泛研究了影响最大化问题(IMP),该问题研究如何通过正确选择种子节点来触发在线社交网络(OSN)中的大型级联,但有关这些种子节点或名人将如何解决这一重要而实际的问题很少得到推广级联的报酬。为了被广告平台选择并最大化他/她自己的效用,每个名人都自然要根据其他名人的决定和他/她的影响力来确定他/她推广级联的价格。在本文中,我们提出了由名人决定价格的问题,这是一种以名人为参与者的定价游戏。我们表明广告平台的名人选择是NP难的,并假设广告平台将采用在IMP中广泛使用的简单贪心算法。在此假设下,我们研究了名人之间定价游戏的纯纳什均衡。特别是,我们证明了均衡存在并且在只有两个或三个参与者的情况下是唯一的,但不能保证在四个或更多参与者的情况下存在均衡。

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