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Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters

机译:实施以用户为中心的方法和虚拟现实技术,以快速为消防员制作原型增强现实工具

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Designing and testing products for high-risk emergencies is a challenging task, especially due to the inhibitive cost of building testing environments that recreate the psychological pressures of the field. The chaotic nature of emergency environments makes gathering accurate data amidst the chaos of such environments difficult, while ethical and practical considerations limit prototype deployment in potentially. life-threatening situations. These environments pose serious risk to physical and mental well-being. This paper provides a case study to examine the benefits and drawbacks of a Virtual Reality (VR) environment to test prototypes of a tool for firefighters. The VR simulated environment out performs a physical simulation because it is cheaper and safer, generates more reliable data, and provides greater control and flexibility of prototypes, allowing designers to test prototypes more rapidly than in a physical environment. This paper summarizes a 9-month Draper-sponsored capstone project with 5 HCII students.
机译:针对高风险紧急情况设计和测试产品是一项具有挑战性的任务,特别是由于构建测试环境的成本高昂,而测试环境会重现该领域的心理压力。紧急环境的混乱性质使得在这种环境的混乱之中难以收集准确的数据,而道德和实践考虑则可能限制原型的部署。危及生命的情况。这些环境对身心健康构成严重威胁。本文提供了一个案例研究,以检查虚拟现实(VR)环境的优缺点,以测试消防员工具的原型。 VR模拟环境可以执行物理模拟,因为它更便宜,更安全,生成更可靠的数据,并提供了更好的原型控制和灵活性,从而使设计人员能够比在物理环境中更快地测试原型。本文总结了由Draper赞助的为期9个月的项目,其中包括5名HCII学生。

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