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Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language

机译:评估教育性3D数字游戏的游戏角色,供大学生学习葡萄牙语作为外语

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This work is part of a user centered design development research with 106 international university students from 27 nationalities who were living in Brazil, Mexico and Portugal, which resulted in the game design and programming of the 3D Adventure Game to learn Foreign Languages "Back to the knowledge - the foreign student and the book of language and culture". With the proposal of exploring a new approach of learning a foreign language in autonomy through an educational game and its development according to the needs and expectations of its targeted audience; this two years project started in 2014 by conducting interviews for creation of university students' Personas. This article presents the last users evaluations in the perspective of Play-Personas. The quantitatively and qualitative analysis of ten students play ways compiled player preferences and behaviors in terms of interaction and navigation in five Play-Personas and allowed to contrast them to the initial Persona.
机译:这项工作是用户居中设计开发研究的一部分,其中包括106名居住在巴西,墨西哥和葡萄牙的27个国籍的一部分,导致3D冒险游戏的游戏设计和编程,学习外语“回到”知识 - 外国学生和语言和文化书“。通过教育游戏及其在目标受众的需求和期望的情况下探索外语学习外语的新方法;这两年的项目通过对大学生人的角色进行采访开始2014年。本文以Play Personals的角度显示最后一个用户评估。对十个学生的定量和定性分析在五个戏剧中的互动和导航方面编制了播放器偏好和行为,并允许将它们与初始角色进行束缚。

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