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The Rating Game: Sentiment Rating Reproducibility from Text

机译:评级游戏:文本的情感评级可再现性

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Sentiment analysis models often use ratings as labels, assuming that these ratings reflect the sentiment of the accompanying text. We investigate (ⅰ) whether human readers can infer ratings from review text, (ⅱ) how human performance compares to a regression model, and (ⅲ) whether model performance is affected by the rating "source" (i.e. original author vs. annotator). We collect IMDb movie reviews with author-provided ratings, and have them re-annotated by crowdsourced and trained annotators. Annotators reproduce the original ratings better than a model, but are still far off in more than 5% of the cases. Models trained on annotator-labels outperform those trained on author-labels, questioning the usefulness of author-rated reviews as training data for sentiment analysis.
机译:情感分析模型通常使用等级作为标签,前提是这些等级反映了随附文本的情感。我们调查(ⅰ)人类读者是否可以从评论文本推断等级;(ⅱ)人类绩效与回归模型的比较方式;(ⅲ)模型绩效是否受到评级“来源”的影响(即原始作者与注释者) 。我们收集具有作者提供的评分的IMDb电影评论,并由众包和训练有素的注释者对它们进行重新注释。注释器比模型更好地重现了原始评级,但在超过5%的情况下仍然相差甚远。在注释者标签上训练的模型优于在作者标签上训练的模型,这质疑了作者评价评论作为情感分析训练数据的有用性。

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