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GPU implementation for ???0-regularized blind motion deblurring

机译:用于0正规盲运动去模糊的GPU实现

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Blind image deblurring is a challenging problem in computer vision and image processing. Due to the highly computational complexity of the blind image deblurring, this paper presents an efficient parallel implementation that produces a deblurring result from a single image in a few seconds. The method is divided into a ???0-regularized approach to estimate a blur kernel from the blurred image by regularizing the sparsity property of natural images and an improved TV-Deconvolution using split Bregman method to restore blurred image in the GPU section. The implementation makes effective use of commodity graphics processing units (GPUs). Specifically, we port the calculation of big vectors, matrices and FFTs to GPUs, perform intensive computations based on NVIDIA's compute unified device architecture, and execute the rest of the operations related with control and small data calculations on the CPU. Experimental results demonstrate that blind image deblurring based on GPU runs an order of magnitude faster than the CPU, which is about 30 times the speed of the CPU, while the deblurring quality is comparable.
机译:盲图像去模糊是计算机视觉和图像处理中的一个难题。由于盲图像去模糊的高度计算复杂性,本文提出了一种有效的并行实现,该实现可在几秒钟内从单个图像产生去模糊结果。该方法分为:0正则化方法,其通过对自然图像的稀疏性进行正则化来从模糊图像中估计模糊核;以及使用改进的TV-去卷积的分裂Bregman方法来恢复GPU部分中的模糊图像。该实现有效利用了商品图形处理单元(GPU)。具体来说,我们将大向量,矩阵和FFT的计算移植到GPU,基于NVIDIA计算统一设备架构执行密集计算,并在CPU上执行与控制和小数据计算有关的其余操作。实验结果表明,基于GPU的盲图像去模糊比CPU运行快一个数量级,大约是CPU速度的30倍,而去模糊质量却相当。

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