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State policy couple dynamics in evolutionary games

机译:演化博弈中的国家政策耦合动力

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Standard Evolutionary Game framework is a useful tool to study large interacting systems and to understand the strategic behavior of individuals in such complex systems. Adding an individual state to model local feature of each player in this context, allows one to study a wider range of problems in various application areas as networking, biology, etc. In this paper, we introduce such an extension of evolutionary game framework and particularly, we focus on the dynamical aspects of this system. Precisely, we study the coupled dynamics of the strategies and the individual states inside a population of interacting individuals. We consider here a two strategies evolutionary game. We first obtain a system of combined dynamics and we show that the rest-points of this system are equilibria of our evolutionary game with individual state. Second, by assuming two different time scales between states and strategy dynamics, we can compute explicitly the equilibria. Then, by transforming our evolutionary game with individual states into a standard evolutionary game, we obtain an equilibrium which is equivalent, in terms of occupation measure, to the previous one. All our results are illustrated with numerical results.
机译:标准进化游戏框架是研究大型交互系统并了解此类复杂系统中个人战略行为的有用工具。在这种情况下,添加一个个体状态来模拟每个玩家的局部特征,就可以研究网络,生物学等各种应用领域中的更广泛问题。在本文中,我们介绍了进化游戏框架的这种扩展,特别是,我们专注于该系统的动态方面。准确地说,我们研究了相互作用的个体群体中策略与个体状态的耦合动力学。我们在这里考虑两种策略的进化博弈。我们首先获得一个结合动力学的系统,我们证明了该系统的其余点是我们具有个体状态的演化博弈的平衡点。其次,通过假设状态和策略动力学之间的两个不同的时间尺度,我们可以显式地计算均衡。然后,通过将具有各个状态的演化博弈转换为标准的演化博弈,我们得到的均衡在占用率方面相当于前一个均衡。我们所有的结果都用数值结果说明。

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