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Cuboid Coding of Depth Motion Vectors Using Binary Tree Based Decomposition

机译:基于二叉树分解的深度运动矢量立方编码

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Motion vectors of depth-maps in multiview and free-viewpoint videos exhibit strong spatial as well as inter-component clustering tendency. This paper presents a novel motion vector coding technique that first compresses the multidimensional bitmaps of macro block mode information and then encodes only the non-zero components of motion vectors. The bitmaps are partitioned into disjoint cuboids using binary tree based decomposition so that the 0's and 1's are either highly polarized or further sub-partitioning is unlikely to achieve any compression. Each cuboid is entropy-coded as a unit using binary arithmetic coding. This technique is capable of exploiting the spatial and inter-component correlations efficiently without the restriction of scanning the bitmap in any specific linear order as needed by run-length coding. As encoding of non-zero component values no longer requires denoting the zero value, further compression efficiency is achieved. Experimental results on standard multiview test video sequences have comprehensively demonstrated the superiority of the proposed technique, achieving overall coding gain against the state-of-the-art in the range [17%,51%] and on average 31%.
机译:多视图和自由视点视频中的深度映射的运动向量表现出强烈的空间以及组件间聚类趋势。本文提出了一种新颖运动矢量编码技术,首先压缩宏块模式信息的多维比特图,然后仅对运动矢量的非零分量进行编码。使用基于二进制树的分解将位图分成不相交的长方体,使得0和1的分区是高偏振的,或者不太可能实现任何压缩。每个长方体都被熵编码为使用二进制算术编码的单元。该技术能够有效地利用空间和组件间相关性,而不会根据运行长度编码所需的任何特定线性顺序扫描位图的限制。由于非零分量值的编码不再需要表示零值,因此实现了进一步的压缩效率。标准多视图测试视频序列的实验结果全面地证明了所提出的技术的优越性,在范围内实现全面编码增益[17%,51%]和平均31%。

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