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Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience

机译:电子游戏中物理界面的演变,以支持叙事和游戏体验

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This paper proposes a classification of videogames by their physical interfaces (controls, keyboards, joysticks, mouse etc.) and how they interact with narrative complexity in videogames. By now, classifications of videogames never took into account of the play element and the aesthetic experience the player had with games. This analysis comprehends the commercial operation of the videogame industry, basically from 1971 to the present day. The classification proposed here is independent of the traditional ones, although there are some similarities and parallels.
机译:本文根据其物理界面(控件,键盘,操纵杆,鼠标等)以及它们如何与视频游戏的叙述复杂性进行交互,对视频游戏进行了分类。到目前为止,视频游戏的分类从未考虑过游戏元素和玩家在游戏中的审美体验。该分析基本上理解了从1971年至今的视频游戏产业的商业运作。尽管存在一些相似之处和相似之处,但此处提出的分类独立于传统分类。

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