首页> 外文会议>International conference on human-computer interaction;International conference on engineering psychology and cognitive ergonomics >Walking Speed in VR Maze while Central Visual Fields Are Restricted with Synchronously Moving Black Circles Functions of Central Visual Field in Walking through VR Space
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Walking Speed in VR Maze while Central Visual Fields Are Restricted with Synchronously Moving Black Circles Functions of Central Visual Field in Walking through VR Space

机译:VR迷宫中的步行速度,同时限制中央视野的同时移动黑圈,在VR空间中行走时中央视野的功能

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We examined the function of the central visual field by using the newly developed VR system that was consisted with a wide-view HMD and an eye-tracker for restricting an arbitrary area of human visual field. Subjects were asked to walk through short virtual mazes under different visual condition in which 10 or 20 degree of their central visual field was restricted artificially with the system. Results indicated 1) Times for walking through the entire maze under the visual condition with 10 degrees of the central visual field restricted in synchronization were longer than times under the condition in which 10 degrees of the fixed central area of screen were restricted. 2) For walking through the area with two dead ends, walking times under the condition in which 20 degrees of the central visual field were restricted were longer than under the condition in which 10 degrees of the central visual field were restricted.
机译:我们使用新开发的VR系统检查了中央视野的功能,该系统由宽视角HMD和眼动仪组成,用于限制人类视野的任意区域。要求受试者在不同的视觉条件下穿过短小的虚拟迷宫,其中系统会人工限制其10或20度的中央视野。结果表明:1)在同步限制中央视野为10度的视觉条件下穿过整个迷宫的时间比限制屏幕固定中央区域为10度的条件下的时间更长。 2)在具有两个死角的区域中行走时,在限制中央视野为20度的情况下的步行时间比在限制中央视野为10度的情况下的步行时间长。

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