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Weak perspective shadow interface for seated user's pointing on large wall display

机译:弱的透视阴影界面,可让用户在大型壁挂式显示器上指向

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Shadow is widely researched as a user interface for manipulating graphical information on large displays. The shadow of one's fingertip is used as a pointing cursor whose position and size (i.e., gain and reaching area) can be intuitively adjusted, because one thoroughly comprehend the shadow's perspective projection behavior. The goal of this research is to allow a seated user, who cannot sufficiently move his/her fingertip, to manipulate the shadow cursor. We achieve this by relaxing the perspective constraints, i.e., applying weak perspective projection model. Through an experiment, we confirmed that the pointing performance of seated users is improved in the proposed method compared with the conventional method. Specifically, the users completed pointing tasks 25.1 % faster with 54.2 % fewer errors when the target size was small, 34.5 % faster with 64.2 % fewer errors when the target size was medium, and with 58.3 % fewer errors when the target size was large.
机译:Shadow被广泛研究为用于在大型显示器上处理图形信息的用户界面。指尖的阴影用作指示光标,其位置和大小(即增益和到达区域)可以直观地调整,因为它可以完全理解阴影的透视投影行为。这项研究的目的是允许无法充分移动其指尖的就座用户操作阴影光标。我们通过放宽透视图约束来实现这一目标,即应用弱透视图投影模型。通过实验,我们证实了与传统方法相比,该方法提高了坐姿用户的指向性能。具体来说,目标大小较小时,用户完成指向任务的速度提高了25.1%,错误减少了54.2%;目标大小中等时,用户的完成速度提高了34.5%,错误减少了64.2%,目标大小较大时,错误减少了58.3%。

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