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Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine

机译:使用商业游戏引擎的战争模拟协同可视化

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摘要

The requirement about reusable 3D visualization tool was continuously raised in various industries. Especially in the defense modeling and simulation field, there are abundant researches about reusable and interoperable visualization system, since it has a critical role to the efficient decision making by offering diverse validation and analyzing process. Also to facilitate the effectiveness, many current operating systems are applying VR(Virtual Reality) and AR(Augmented Reality) technologies aggressively. In this background, we conducted the research about the design for the collaborative visualization environment for the warfare simulation through commercial game engine. We define the requirements by analyzing advantages and disadvantages of existing tools or engines like SIMDIS or Vega, and propose the methods how to utilize the functionalities of commercial game engine to satisfy the requirements. The implemented prototype offers collaborative visualization environment inside the CAVE environment, which is the facility for immersive virtual environment, by cooperating with handheld devices.
机译:在各个行业中,对可重复使用的3D可视化工具的要求不断提高。特别是在国防建模和仿真领域,由于可重用和可互操作的可视化系统通过提供多样化的验证和分析过程对有效决策起着至关重要的作用,因此对其进行了大量研究。为了提高有效性,许多当前的操作系统都在积极地应用VR(虚拟现实)和AR(增强现实)技术。在此背景下,我们进行了有关通过商业游戏引擎进行战争模拟的协作可视化环境设计的研究。我们通过分析现有工具或引擎(如SIMDIS或Vega)的优缺点来定义要求,并提出如何利用商业游戏引擎的功能来满足要求的方法。所实现的原型通过与手持设备协作,在CAVE环境内部提供了协作的可视化环境,该环境是沉浸式虚拟环境的工具。

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