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How Real Is Good Enough? Assessing Realism of Presence in Simulations and Its Effects on Decision Making

机译:多好才算真实呢?评估仿真中的存在感及其对决策的影响

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Simulations are frequently used for experimentation and training in many domains as a safe and cost-effective stand-in for real world experiences. However, research about which factors (trait and state) affect how real a simulation is to a person and how this "realness" affects cognition is lacking. Presence research lacks the assessment of interactions between psychological and physiological responses in interactive immersive environments. This paper provides empirical results from both trait and state psychological and physiological measures to identify and provide operationally relevant information regarding the realism of presence in a 300° immersive simulation and its effects on a Shoot-Don't-Shoot decision-making task. Participants engaged in a Shoot-Don't-Shoot simulation under three types of feedback conditions: (1) small shock, (2) life bar, and (3) no feedback. Results indicate that (1) trait uncertainty mitigates the stress experience and (2) both immersion and errors were significantly greater in the shock condition. Recommendations for future research are discussed.
机译:作为许多现实世界中经验的安全且经济高效的替代品,仿真经常在许多领域用于实验和培训。但是,缺乏关于哪些因素(特征和状态)影响模拟对人的真实程度以及该“真实性”如何影响认知的研究。在场研究缺乏对互动沉浸式环境中心理和生理反应之间相互作用的评估。本文提供了来自特质和状态心理与生理措施的实证结果,以识别并提供有关300°沉浸式仿真中存在感的真实性及其对“不停拍”决策任务的影响的信息。参与者在三种类型的反馈条件下进行了“不停地射击”模拟:(1)小震动,(2)寿命限制和(3)没有反馈。结果表明,(1)性格不确定性减轻了压力体验,(2)冲击条件下的浸入和误差均明显更大。讨论了对未来研究的建议。

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