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An approach to immersive audio rendering with wave field synthesis for 3D multimedia content

机译:具有波场合成的沉浸式音频渲染方法,用于3D多媒体内容

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This paper proposes an immersive audio rendering scheme for networked 3D multimedia systems. The spatial audio rendering method based on wave field synthesis is particularly useful for applications where multiple listeners experience a true spatial soundscape while being free to move without losing spatial sound properties. The proposed approach can be considered as a general solution to the static listening restriction imposed by conventional methods, which rely on an accurate sound reproduction within a sweet spot only. The paper reports on the results of numerical analysis and experimental validation using various sound sources. It is demonstrated and confirmed that while covering the majority of the listening area, the developed approach can create a variety of virtual audio objects at target positions with very high accuracy. Subjective evaluation results show that an accurate spatial impression can be achieved with multiple simultaneous audible depth cues improving localization accuracy over single object rendering.
机译:本文提出了一种用于网络3D多媒体系统的沉浸式音频渲染方案。基于波场合成的空间音频渲染方法对于其中多个听众可以体验真实的空间音景而可以自由移动而又不损失空间声音特性的应用特别有用。所提出的方法可以被认为是对常规方法所施加的静态收听限制的一般解决方案,该常规方法仅依赖于最佳听点内的准确声音再现。该论文报告了使用各种声源进行数值分析和实验验证的结果。事实证明并证实,在覆盖大部分聆听区域的同时,所开发的方法可以在目标位置上以非常高的精度创建各种虚拟音频对象。主观评估结果表明,可以通过多个同时可听见的深度提示来获得准确的空间印象,从而改善了单个对象渲染时的定位精度。

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