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An architecture for co-designing participatory and knowledge-intensive serious games: ARGILE

机译:共同设计参与式和知识密集型严肃游戏的体系结构:ARGILE

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In this paper we present the «Architecture for Representations, Games, Interactions, and Learning among Experts (ARGILE) suitable for «participatory and knowledge-intensive» serious games. It proposes solutions within the context of targeted learning, concerning scenarios, in which conception of serious games, and their utilization through a better share by designers is considered. In this work, we are interested in the training of advanced expertise and complex practices (e.g. best practices acquisition in crisis management, decision making in complex socio-technical systems…) where the transmitted knowledge is in the form continuous evolution. The rules and the game objects are directly generated from a special discussion forum, which contains successive versions of the textual rules/items continuously discussed, co-built by the designers' community, and in strong relation with the players' community. We suggest a set of criteria, methodology and experiments to verify that the rules and game objects are easily annotated, discussed and modified by trainers and experts of the field using ARGILE. That will be illustrated concretely, using the ideas presented on an example in sustainability.
机译:在本文中,我们介绍了适用于“参与性和知识密集型”严肃游戏的“专家表示,游戏,互动和专家学习架构(ARGILE)”。它在有针对性的学习范围内,针对场景提出了解决方案,其中考虑了严肃游戏的概念,以及通过设计师更好的共享来加以利用。在这项工作中,我们对高级专业知识和复杂实践(例如,危机管理中的最佳实践获取,复杂的社会技术系统中的决策……)的培训感兴趣,这些领域所传播的知识是以不断发展的形式传播的。规则和游戏对象直接从一个特殊的讨论论坛中生成,该论坛包含不断讨论的文本规则/项目的连续版本,这些规则/项目由设计者社区共同构建,并与玩家社区保持紧密联系。我们建议使用一组标准,方法和实验来验证规则和游戏对象是否易于由培训人员和该领域的专家使用ARGILE进行注释,讨论和修改。使用可持续性示例中提出的想法将对此进行具体说明。

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