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An End-to-End Energy Saving Algorithm Based on Cooperative Game Theory under Time Delay Constraint

机译:基于时滞约束的合作博弈论的端到端节能算法

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The next generation of the Internet is a multi-service network with data, voice, video and multimedia, which puts forward the higher requirements of real-time performance and effectiveness for the end-to-end communication network. However, higher requirements of time delay will lead to higher energy consumption. Since different communication services have different requirements of time delay, an end-to-end energy saving algorithm based on cooperative game under time delay constraint was proposed in this paper. Firstly we established a cooperative game model based on the utility function of each node's energy consumption, secondly proved the existence and uniqueness of the Nash bargaining Solution (NBS) for this model, and then the NBS was solved by the Karush - Kuhn - Tucker (KKT) conditions, thus an end-to-end energy saving algorithm based on cooperative game under time delay constraint was proposed for delay allocation and rate control. The optimal utility was achieved after the 11 iterations in simulation experiment, the delay and the rate can be reasonably distributed respectively in the case of different data packets and different delay constraints, compared with the non-cooperative game and random delay distribution, the proposed algorithm achieves the reduction of the energy consumption in the multi-node network communication system, and guarantees the fairness of the nodes.
机译:下一代互联网是一种带有数据,语音,视频和多媒体的多服务网络,其提出了最终对端通信网络的实时性能和有效性的更高要求。然而,更高的时间延迟要求将导致能耗更高。由于不同的通信服务具有不同的时间延迟要求,因此本文提出了基于时间延迟约束的基于协同游戏的端到端节能算法。首先,我们建立了基于每个节点能量消耗的实用功能的协作游戏模型,其次证明了该模型的纳什议价解决方案(NBS)的存在和唯一性,然后通过karush - kuhn - tucker解决了NBS( KKT)条件,因此提出了一种基于时间延迟约束的基于协作游戏的端到端节能算法,用于延迟分配和速率控制。在仿真实验中11次迭代之后实现了最佳效用,与非协作游戏和随机延迟分布相比,延迟和速率分别可以合理地分布,不同的数据包和不同的延迟约束,所提出的算法实现了多节点网络通信系统中的能量消耗的降低,并保证节点的公平性。

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