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Level-of-Detail Modeling with Artist-Defined Constraints for Photorealistic Hair Rendering

机译:与艺术家定义的约束的详细级别模型,用于光电素质拟合渲染

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A Level-of-Detail model is proposed to improve the efficiency of hair rendering. The model considers the simplification on both strands density and controlling points of strand curves, which common used uniquely by traditional solutions. On the other hand, we provide artists a novel constraint tool that inspired by existing hair styling method. Artists can determine LOD parameters value in 3D space by their own ideas but not only by viewing distance, whether there is a hair model or not. Another benefit of spatial constraint using is that those separating hair strands can clamp together dynamically if they are growing under working from the same hairstyle constraint. Thus strands can merge into hair wisp model through K-d tree searching for nearest control points. Result shows a notable improvement on photo realistic hair rendering with our model.
机译:提出了一种细节水平模型,提高了发型渲染的效率。该模型考虑了链曲线的股线密度和控制点的简化,该曲线的常见用传统解决方案唯一用。另一方面,我们为艺术家提供了一种由现有的发型方法启发的新型约束工具。艺术家可以通过自己的想法确定3D空间中的LOD参数值,但不仅通过观看距离,是否有头发模型。空间约束的另一个好处使用是,分离头发股线可以动态地夹在一起,如果它们在来自相同发型约束的工作下生长。因此,股线可以通过K-D树搜索最近的控制点。结果显示了与我们的模型的照片现实发型渲染的显着改进。

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