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A Game Theory-based Development Planning Approach for Weapon System-of-Systems

机译:基于武器系统的游戏理论的发展规划方法

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A development planning approach combining game theory and network model is proposed to address the strategy selection and evolution for weapons system-of-systems (WSoS) characterized by an iterative and competitive development process between countries. More specifically, the development planning framework, including game player, strategy definition, and constraints (e.g., time and money), is first described, in which combat network is constructed to present the structure and evolution of WSoS. Next, the selection process of development planning strategy is studied based on damage accumulation and mitigation related to WSoS confrontation. Then, a competitive coevolution algorithm (CEA), reflecting that WSoS evolves along with the strategy selection change, is designed to find the optimal development strategy. Last, an illustrative example is used to demonstrate the feasibility and validity of the proposed approach.
机译:建议将博弈论和网络模型组合的发展规划方法,以解决武器系统系统(WSOS)的战略选择和演变,其特征在于各国之间的迭代和竞争发展过程。更具体地说,首先描述包括游戏播放器,策略定义和约束(例如,时间和金钱)的开发规划框架,其中构建战斗网络以呈现WSO的结构和演进。接下来,基于与WSOS对抗有关的伤害积累和缓解来研究发展规划策略的选择过程。然后,反映了WSO的竞争协调算法(CEA)以及策略选择变化的发展,旨在找到最佳的发展策略。最后,使用说明性示例来展示所提出的方法的可行性和有效性。

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