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Stackelberg game formulation of prize competition design for seeking shortest path solutions

机译:寻找最短路径解决方案的有奖竞赛设计的Stackelberg游戏公式

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Prize competitions have been an open approach of soliciting expertise and creativity from the public to increase business success or solve problems. In spite of many successes, there are yet needs for an effective design methodology. To investigate methodology development, we consider a problem of shortest path solution seeking consisting of one path solution seeker (PSS) and multiple providers (PSPs). PSS has a coarse overall grasp of a transportation network and each PSP knows part of the network in detail and has a good path finding capacity. To find short path between two cities, the PSS divides the network into several sections and holds prize competitions in all sections to solicit shortest path solutions among specified pairs of cities. PSS further connects procured solutions into one desired shortest path. Moreover, to protect PSPs' intellectual rights, they first submit the distance of path only. Then the PSP with shortest path submission in each section turns over the route of path and is awarded the prize. In this paper, we formulate the optimal prize setting problem for PSS considering competitive submission strategies of PSPs. We model the hierarchical behaviors between PSS and PSPs as a Stackelberg game. Stackelberg equilibrium can be further investigated based on the model and serve the purpose of prize competition design for applications to collective innovation seeking.
机译:有奖竞赛是一种开放式的方法,可以征集公众的专业知识和创造力,以增加业务成功或解决问题。尽管取得了许多成功,但仍需要一种有效的设计方法。为了研究方法论的发展,我们考虑了由一个路径解决方案搜寻器(PSS)和多个提供者(PSP)组成的最短路径解决方案寻找问题。 PSS大致了解运输网络,并且每个PSP都详细了解该网络的一部分,并且具有良好的寻路能力。为了找到两个城市之间的短路径,PSS将网络分为几个部分,并在所有部分中举行有奖竞赛,以在指定的成对城市中寻求最短路径解决方案。 PSS还将采购的解决方案连接到一条所需的最短路径中。而且,为了保护PSP的知识产权,他们首先只提交了距离。然后,在每个部分中提交最短路径的PSP会切换路径并获得奖励。在本文中,我们考虑了PSP的竞争性提交策略,制定了PSS的最佳奖品设置问题。我们将PSS和PSP之间的分层行为建模为Stackelberg游戏。可以基于该模型进一步研究Stackelberg均衡,并且可以将奖品竞争设计用于集体创新寻求的目的。

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