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Anticipated, momentary, episodic, remembered: the many facets of User eXperience

机译:预期,瞬间,episodic,记住:用户体验的许多方面

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User experience (UX) has been defined in several ways. In general terms, it refers to everything that is individually encountered, perceived, or lived through. The literature on UX reports studies mostly focused on specific interaction events, which may have an impact on the user's emotions and feelings. This paper provides a reflection on how UX evolves over time. We performed a medium term study comparing four types of UX: Anticipated, Momentary, Episodic and Remembered (or Cumulative) experience. Anticipated UX refers to the period of time before first use, and focuses on the expectations a person has on the product, service or system. Momentary UX refers to any perceived change during the interaction in the very moment it occurs. Episodic UX is an appraisal of a specific usage episode extrapolated from a wider interaction event. Remembered UX is the memory the user has after having used the system for a while. The different facets of UX have been analysed in a medium term research spanning over four weeks. The study compared the experience of ten users of a pedometer/fitness app that counts steps and burned calories all day long. The results show that the experience of use changed over time decreasing significantly before, during and after the interaction. The evaluative judgment related to the overall satisfaction with the product, was largely formed on the basis of an initial high expectation on pragmatic aspects (i.e. utility and usability) before and during the first encounters. After four weeks of use, the problems related to usability, reliability of data, and battery drain became a dominant aspect of how good the product was perceived. Hedonic qualities and Attractiveness were negatively impacted as well. The continuous reflection on the use, documented in online diaries, made the problematic aspects prevailing on the overall UX in particular on the evaluation of Episodic and Remembered UX. This prevented any change in behaviour in the participants.
机译:用户体验(UX)已以几种方式定义。一般而言,它是指单独遇到,感知或终止的一切。 UX报告的文献主要集中在特定的互动事件上,这可能对用户的情绪和感受产生影响。本文提供了对UX如何随着时间而发展的思考。我们进行了一种比较四种类型的UX:预期,瞬间,焦化和记忆(或累积)体验的中期研究。预期的UX指在首次使用前的时间段,并专注于一个人对产品,服务或系统的期望。瞬间UX是指在它发生的时刻相互作用期间的任何感知变化。 Ipisodic UX是一种从更广泛的相互作用事件推断的特定使用集的评估。记得的UX是用户在使用系统后的内存。已经在四周内的中期研究中分析了UX的不同方面。该研究与计步器/健身应用程序的十个用户的经验相比,这是整个日期计算步骤和烧焦的卡路里。结果表明,在互动期间,期间和之后,使用的使用经验随着时间的推移而变化显着减少。与产品总体满意有关的评价判断基本上基于在第一次遭遇之前和期间的务实方面(即效用和可用性)的初始期望。使用四周后,与可用性,数据可靠性以及电池排水有关的问题成为产品被认为有多良好的主导方面。 Hedonic素质和吸引力也受到负面影响。在线日记中记录的使用持续反思,特别是在整体UX上的问题方面尤其是对情节和记忆的UX的评估。这阻止了参与者中的行为发生了任何变化。

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