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A generic framework for executable gestural interaction models

机译:可执行手势交互模型的通用框架

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Integrating new input devices and their associated interaction techniques into interactive applications has always been challenging and time-consuming, due to the learning curve and technical complexity involved. Modeling devices, interactions and applications helps reducing the accidental complexity. Visual modeling languages can hide an important part of the technical aspects involved in the development process, thus allowing a faster and less error-prone development process. However, even with the help of modeling, a gap remains to be bridged in order to go from models to the actual implementation of the interactive application. In this paper we use ICO, a visual formalism based on high-level Petri nets, to develop a generic layered framework for specifying executable models of interaction using gestural input devices. By way of the CASE tool Petshop we demonstrate the framework's feasibility to handle the Kinect and gesture-based interaction techniques. We validate the approach through two case studies that illustrate how to use executable, reusable and extensible ICO models to develop gesture-based applications.
机译:由于所涉及的学习曲线和技术复杂性,将新的输入设备及其相关的交互技术集成到交互应用程序中一直都是挑战和耗时的。对设备,交互和应用程序进行建模有助于降低意外复杂性。可视化建模语言可以隐藏开发过程中涉及的技术方面的重要部分,从而可以实现更快,更少出错的开发过程。但是,即使在建模的帮助下,仍然存在差距,以便从模型过渡到交互式应用程序的实际实现。在本文中,我们使用ICO(一种基于高级Petri网的可视化形式主义)开发通用分层框架,以指定使用手势输入设备进行交互的可执行模型。通过CASE工具Petshop,我们演示了该框架处理Kinect和基于手势的交互技术的可行性。我们通过两个案例研究验证了该方法,这些案例研究说明了如何使用可执行的,可重用的和可扩展的ICO模型来开发基于手势的应用程序。

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