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Spatiotemporal Analysis of Circulation Behaviors Using Path and Residing Time displaY (PARTY)

机译:路径和居中展示循环行为的时空分析(派对)

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Spatio temporal data displayed in a spatial layout are not the best visualization for simultaneously exploring visitor paths and comparing their residing time. A challenging problem is the visual analytics of circulation patterns in varying layouts commonly found in both real and virtual environments. A circulation pattern is defined as how visitors move within space regarding a sequence of visited items. Understanding and discovering the circulation patterns has received much attention from space designers for increasing visitor satisfaction. This paper proposes a layout-independent visualization approach that transforms the four dimensional data of visitor trajectories (3D-position + time) into time series data. Onetime series datum represents a visitor path and his/her time spent residing in each particular region. In our visualization, we encode a time interval residing in an item boundary into a line segment. The length of a segment is in proportion to the total time spent in the layout. The time segment is placed in the row corresponding to its item boundary. A path of visited items is illustrated by connecting the time segments with vertical lines. The resulting visualization technique, called Path And Residing Time displaY (PARTY), enables users to find trends of circulation behaviors in a consistent fashion regardless of the targeted layout. The scalability of PARTY can be enhanced by a clustering technique which we enable PARTY to handle real data of more than two thousand visitors. We demonstrate the effectiveness of PARTY on these datasets. First, we show circulation behaviors of visiting styles in a 3D virtual museum. Second, we illustrate a flow of people who escaped from an explosive in a building. Third, we analyze players' patterns in a massively multiplayer online game, named Angel Love Online.
机译:在空间布局中显示的时空时间数据不是同时探索访客路径并进行比较其居住时间的最佳可视化。一个具有挑战性的问题是在真实和虚拟环境中常见的不同布局中的循环模式的视觉分析。循环模式被定义为参观者如何在空间内移动关于一系列访问项目的空间。理解和发现流通模式从空间设计人员获得了很多关注,以增加访客满意度。本文提出了一种独立于独立的可视化方法,其将游客轨迹(3D位置+时间)的四维数据转换为时间序列数据。 OneTime系列基准代表了居住在每个特定区域的游客路径和他/她的时间。在我们的可视化中,我们将驻留在项目边界中的时间间隔进行编码到行段中。该段的长度与布局中的总时间成比例。时间段放置在与其项目边界相对应的行中。通过将具有垂直线路连接的时间段来说明访问项目的路径。由此产生的可视化技术,称为路径和驻留时间显示(一方),使用户能够以一致的方式找到循环行为的趋势,而不管有针对性的布局如何。通过聚类技术可以增强一方的可扩展性,我们使派对能够处理超过两千名访客的真实数据。我们展示了党对这些数据集的有效性。首先,我们展示了3D虚拟博物馆访问样式的流通行为。其次,我们说明了从建筑物中爆炸的人流动。第三,我们分析了一场大型多人在线游戏中的玩家模式,名叫天使在线。

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