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The research and analysis on the situation of college students' on-line games

机译:大学生网络游戏现状的研究与分析

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Using questionnaire to inquire 3,402 college students nationwide, we analyze the situation of college students'' on-line games through three aspects: the time, the types and the purpose of playing on-line game. The results come as follows: the time college students playing on-line games is skewed distribution; role-playing game, puzzle games and shooting games are the three most favourite games among college students; the two main purposes of playing on-line games are “killing time” and “releasing pressure”; the situation of playing on-line games presents difference on gender, grade, major and so on.
机译:通过问卷调查,对全国3402名大学生进行了调查,从时间,类型和目的三个方面对大学生网络游戏的现状进行了分析。结果如下:大学生玩网络游戏的时间偏向分布;角色扮演游戏,益智游戏和射击游戏是大学生中最喜欢的三种游戏;玩在线游戏的两个主要目的是“消磨时间”和“缓解压力”;在线游戏的情况呈现出性别,年级,专业等方面的差异。

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