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Goal-Driven Autonomy in a Navy Strategy Simulation

机译:海军战略仿真中的目标驱动自主

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摘要

Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous events. We present ARTUE (Autonomous Response to Unexpected Events), a domain-independent autonomous agent that dynamically reasons about what goals to pursue in response to unexpected circumstances in these types of environments. ARTUE integrates AI research in planning, environment monitoring, explanation, goal generation, and goal management. To explain our conceptualization of the problem ARTUE addresses, we present a new conceptual framework, goal-driven autonomy, for agents that reason about their goals. We evaluate ARTUE on scenarios in the TAO Sandbox, a Navy training simulation, and demonstrate its novel architecture, which includes components for Hierarchical Task Network planning, explanation, and goal management. Our evaluation shows that ARTUE can perform well in a complex environment and that each component is necessary and contributes to the performance of the integrated system.
机译:现代复杂的游戏和模拟给智能代理带来了许多挑战,包括部分可观察性,连续的时间和效果,敌对的对手以及外来事件。我们介绍了ARTUE(对意外事件的自主响应),这是一种与域无关的自治代理,可以动态地推理出在这些类型的环境中,为响应意外情况而要追求的目标。 ARTUE在计划,环境监控,解释,目标生成和目标管理中集成了AI研究。为了解释我们对ARTUE解决的问题的概念化,我们为推理出目标的代理商提供了一个新的概念框架,即目标驱动的自主权。我们在TAO沙箱(海军训练模拟)中对方案进行评估,并演示其新颖的体系结构,其中包括用于分层任务网络计划,说明和目标管理的组件。我们的评估表明,ARTUE可以在复杂的环境中良好运行,并且每个组件都是必不可少的,并且有助于集成系统的性能。

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