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SIMULATION-BASED DESIGN FOR INFRASTRUCTURE SYSTEM SIMULATION

机译:基于仿真的基础设施系统仿真设计

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Simulation models are often used to analyze the behavior and performance of infrastructure systems. The use of simulation models in multi-actor design processes is restricted to the analysis phase after conceptual designs have been completed. To use simulation models throughout the design process, simulation environments need to be adapted to support the interactive and iterative nature of design processes, making the shift from a 'hard' to a 'soft' systems perspective. By using the Discrete Event Systems specification, modular and hierarchical component libraries can be constructed that can be used in participatory design processes. In this paper, we present our experiences on developing and using simulation environments in design processes for container terminals and rail systems. We present the cases, the architecture of the design environments and the use of them in actual design processes. Hereafter, we will discuss the enhancement we are studying to support the multiple perspectives present in multi-actor environments.
机译:仿真模型通常用于分析基础架构系统的行为和性能。在完成概念设计之后,在多角色设计过程中使用仿真模型仅限于分析阶段。为了在整个设计过程中使用仿真模型,需要对仿真环境进行调整以支持设计过程的交互性和迭代性,从而使系统从“硬”转变为“软”。通过使用“离散事件系统”规范,可以构建可在参与式设计过程中使用的模块化和分层组件库。在本文中,我们介绍了在集装箱码头和铁路系统的设计过程中开发和使用仿真环境的经验。我们介绍了案例,设计环境的体系结构以及它们在实际设计过程中的使用。此后,我们将讨论我们正在研究的增强功能,以支持多角色环境中存在的多种观点。

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