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An application of genetic algorithm based on abstract data type for the problem of generation of scenarios for electronic games

机译:基于抽象数据类型的遗传算法在电子游戏场景生成问题中的应用

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As game users' demand for games with more realistic behavior ascends, so does the importance of artificial intelligence techniques in video games. Among the game genres, RPG (specially the MMORP variety) stands as an excellent test bed for applying such techniques as it provides a rich environment with interesting events happing simultaneously, akin to the real world. Using a MMORPG as background, this paper demonstrates the use of an evolutionary approach called genetic algorithm based on abstract data types (GAADT), for managing the dynamics of geophysics events in a MMORPG environment, asserting that specific events will occur only in areas where they are prone to. In addition, as GAADT is an algorithm for random optimization, it fits the criteria of unexpected occurrences in arbitrary locations, better simulating a real world environment and presenting the game environment geographic characteristics as an extra factor to be considered by the society of players.
机译:随着游戏用户对具有更逼真的行为的游戏的需求不断提高,人工智能技术在视频游戏中的重要性也在不断提高。在游戏类型中,RPG(特别是MMORP品种)是应用此类技术的绝佳测试平台,因为它提供了一个丰富的环境,同时发生了类似于真实世界一样有趣的事件。本文以MMORPG为背景,演示了一种称为遗传算法的进化方法,该方法基于抽象数据类型(GAADT),用于管理MMORPG环境中地球物理事件的动力学,并断言特定事件只会在它们发生的区域发生很容易。此外,由于GAADT是一种用于随机优化的算法,因此它适合于任意位置意外发生的条件,可以更好地模拟现实世界环境,并提供游戏环境的地理特征,这是玩家社会应考虑的额外因素。

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