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Hypergame modeling of systems intelligent agents

机译:系统智能代理的超级游戏建模

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We propose a new equilibrium concept in hypergames called systems intelligent equilibrium (Sleq). Hypergame theory is a game theoretical framework that deals with an agent who has each subjective internal view about a game situation and makes decisions based on it[3]. Sleq refines stable hyper Nash equilibrium[16] by considering some off-the-equilibrium plays. The main proposition suggests that it leads to Pareto-optimization from an objective viewpoint in hypergames satisfying some conditions. Practically and philosophically, the idea is inspired by the discourse of systems intelligence [7, 8]. We discuss the significance of systems intelligence in terms of hypergames and show some practical implications for agents acting inside a complex system. In particular we analyze paradoxical but ubiquitous social phenomena called systems of holding back.
机译:我们在超游戏中提出了一个新的平衡概念,称为系统智能平衡(Sleq)。超博弈理论是一种博弈理论框架,它处理具有对博弈情况的主观内部看法并根据其做出决策的代理人[3]。斯莱克通过考虑一些非均衡因素来完善稳定的超纳什均衡[16]。主要命题表明,从满足某些条件的超博弈的客观角度来看,这导致了帕累托优化。在实践上和哲学上,该思想都受到系统智能论述的启发[7,8]。我们从超级游戏的角度讨论了系统智能的重要性,并显示了对在复杂系统中行动的特工的一些实际意义。特别是,我们分析了自相矛盾但普遍存在的社会现象,即holding制。

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