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Offset, Bisector and Medial Axis Construction on NURBS Surface Based on GPU

机译:基于GPU的NURBS曲面的偏移,平分线和中间轴构造

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Operation such as offset, bisector and Medial Axis(MA) construction on NURBS surface is an important issue in the CAD/CAM application. One of the most difficulty problems in the computation of offset curve, offset MA and bisector construction is a directly subsequent removal of self-intersection loop. Many literatures have been reported by different technology such as geometry, snake and so on. But they are complex and not efficient. We put forward to a new approach to NURBS surface operation using the graphics hardware Based on GPU. By the offset data (offset surface) on boundary curve on the NURBS surface, the detection and removal of self-intersection are achieved through a GPU program process using the graphics hardware. This new approach technology has been used in our boundary conformed and spiral toolpath generation program.
机译:NURBS表面上的偏移,等分线和中间轴(MA)构造等操作是CAD / CAM应用程序中的重要问题。偏移曲线,偏移MA和等分线构造的计算中最困难的问题之一是直接删除自相交环。通过几何学,蛇学等不同的技术已经报道了许多文献。但是它们很复杂且效率不高。我们提出了一种使用基于GPU的图形硬件进行NURBS曲面操作的新方法。通过NURBS曲面上边界曲线上的偏移数据(偏移曲面),可以通过使用图形硬件的GPU程序处理来实现对自相交的检测和去除。这项新方法技术已用于我们的边界一致性和螺旋刀具路径生成程序中。

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