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Artificial flying creature by flapping

机译:扑扑的人工飞行生物

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摘要

This paper proposes an artificial flying creature by flapping in a virtual air environment obeying physics law. For this purpose, a concise air drag computation method is introduced. The air drag plays the role of the environment force against the creature. The motion of the creature is automatically computed by use of the physics modeling software system and visualized as an animation movie. Results show that the creature with several pair of wings can fly by flapping as “a life as it could be”.
机译:本文通过遵循虚拟定律在虚拟空气环境中扑动提出了一种人造飞行生物。为此,引入了简洁的空气阻力计算方法。空气阻力起到环境力量对付生物的作用。生物的运动是通过使用物理建模软件系统自动计算的,并可视化为动画电影。结果表明,带有几对翅膀的生物可以像“可能的生命”一样扑动而飞翔。

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